﻿using System;
using Microsoft.Xna.Framework.Graphics;

/// <summary>
/// Deals with the objects on the stage (platforms, traps, etc) and rendering them
/// </summary>
public class Stage
{
    private Texture2D background;
    private int width;
    private int length;
    private GameObject[] obstacles;
    private GameObject[] platforms;

	public Stage()
	{
		
	}
}
